/*
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 * and open the template in the editor.
 */
package com.ourgame.tankgame.attribute;

import gameutil.Role;

/**
 *
 * @author L
 */
public class BulletAttribute {

    protected float bulletSpeed = 100f;
    protected int bulletPower = 1;
    protected float bulletMass = 1;
    private Role bulletRole;
    private String bulletName;

    public BulletAttribute(String bulletName) {
        this.bulletName = bulletName;
    }

    public float getBulletMass() {
        return bulletMass;
    }

    public void setBulletMass(float bulletMass) {
        this.bulletMass = bulletMass;
    }

    public int getBulletPower() {
        return bulletPower;
    }

    public void setBulletPower(int bulletPower) {
        this.bulletPower = bulletPower;
    }

    public float getBulletSpeed() {
        return bulletSpeed;
    }

    public void setBulletSpeed(float bulletSpeed) {
        this.bulletSpeed = bulletSpeed;
    }

    /**
     * @return the bulletRole
     */
    public Role getBulletRole() {
        return bulletRole;
    }

    /**
     * @param bulletRole the bulletRole to set
     */
    public void setBulletRole(Role bulletRole) {
        this.bulletRole = bulletRole;
    }

    /**
     * @return the bulletName
     */
    public String getBulletName() {
        return bulletName;
    }

    /**
     * @param bulletName the bulletName to set
     */
    public void setBulletName(String bulletName) {
        this.bulletName = bulletName;
    }
}
